If you’ve not really explored Unity’s animation features and need both a quick-start and an in-depth companion, then this book is for you. This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
Chapter 1. Animation Fundamentals
Chapter 2. Sprite Animation
Chapter 3. Native Animation
Chapter 4. Noncharacter Animation with Mecanim
Chapter 5. Character Animation Fundamentals
Chapter 6. Advanced Character Animation
Chapter 7. Blend Shapes, IK, and Movie Textures