We will cover the hardware and software that runs mobile devices as well as the environments used to develop apps for the two major mobile platforms. In addition there will be a discussion about why you may want to unify your development plans and use a set of web technologies to develop for all mobile platforms simultaneously.
Chapter 1 INTRODUCTION
Chapter 2 iOS Projects
Chapter 3 Setting up a New Project for Android Using Android Studio and Creating the Primer App
Chapter 4 Accelapong and the Accelerometer
Chapter 5 jQuery Mobile and File I/O
Chapter 6 Picture Shuffle Game and the Camera Functions
Chapter 7 Server Interaction and Splash Screens
Chapter 8 Notification and Computer Players
Chapter 9 An Immersive, Real Life Minesweeper Game Using Geolocation
Chapter 10 Enhancing Minefield and Storage
Chapter 11 Putting it on the Store