Accountability. Transparency. Responsibility. These are not words that are often applied to software development.
In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process.
The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on:
Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development.
You will discover how to:
You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development.
Every team can improve. Every team can begin improving today. Improvement is possible—beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.
Chapter 1. What is XP?
Section 1. Exploring XP
Chapter 2. Learning to Drive
Chapter 3. Values, Principles, and Practices
Chapter 4. Values
Chapter 5. Principles
Chapter 6. Practices
Chapter 7. Primary Practices
Chapter 8. Getting Started
Chapter 9. Corollary Practices
Chapter 10. The Whole XP Team
Chapter 11. The Theory of Constraints
Chapter 12. Planning: Managing Scope
Chapter 13. Testing: Early, Often, and Automated
Chapter 14. Designing: The Value of Time
Chapter 15. Scaling XP
Chapter 16. Interview
Section 2. Philosophy of XP
Chapter 17. Creation Story
Chapter 18. Taylorism and Software
Chapter 19. Toyota Production System
Chapter 20. Applying XP
Chapter 21. Purity
Chapter 22. Offshore Development
Chapter 23. The Timeless Way of Programming
Chapter 24. Community and XP
Chapter 25. Conclusion