[FOX-Ebook]Real World Windows 10 Development, 2nd Edition

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Emphasizing XAML and C#, this book provides readers with all the tools, ideas, and inspiration to begin Windows Universal App development for Windows 10.

Real World Windows 10 Development addresses developers who want to break into this market by providing detailed explanations of the various aspects of Universal App development. Written by authors with deep knowledge in Windows 10 universal app development, you will learn how to make the most of the Windows 10 SDK to build applications that can be published on IoT devices, phones, tablets, laptops, desktops, Xbox, HoloLens, and the Surface Hub.

Readers will learn how to:

  • Extend the appeal of their native, web-based, or universal apps with media, shell integration, and inter-app communications
  • Build adaptive user interfaces that scale to the screen dimensions they are displayed on
  • Monitize your apps
  • Introduce mapping

What if you already have pre-existing software in the form of native win32 applications or a website? Real World Windows 10 Development tackles this by providing detailed tutorials on the approaches used to leverage your existing code investment.

Finally, Real World Windows 10 Development provides a step-by-step walk through of the various approaches developers can use to distribute their universal apps.

In this book, you’ll get:

  • Detailed descriptions of Windows 10 app development
  • Samples emphasizing the use of XAML/C#
  • Adherence to Windows 10 guidelines for successful app acceptance

Table of Contents

Chapter 1: The Windows 10 Ethos and Environment
Chapter 2: Basic Controls
Chapter 3: Data Controls
Chapter 4: Layout and Custom Controls
Chapter 5: Building an Adaptive Experience
Chapter 6: File IO
Chapter 7: Working with Media
Chapter 8: Location and Mapping
Chapter 9: Background Tasks
Chapter 10: Shell Integration
Chapter 11: Communicating Between Apps
Chapter 12: Leveraging Cortana and Speech
Chapter 13: App Monetization
Chapter 14: Leveraging Existing Code
Chapter 15: Distributing Universal Apps


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