[FOX-Ebook]Computer Graphics Programming in OpenGL with C++, 2nd Edition

¥34.99 市场价 ¥899.99
库存
9999
数量
-
+
联系卖家   QQ:316821785   微信:zbook8_com  电话:13111111111   
商品特色:担保交易手动发货商品,工作人员手动发货。

自动发货宝贝:购买后直接到我买到的商品-订单详情-收货信息获取下载链接。
手动发货宝贝:购买后请留言邮箱或联系方式,0-4小时内由工作人员发到您邮箱。
购买后任何问题请联系商家或直接联系本站站务微信或者QQ。
书籍格式:
isbn:
排版:
新旧程度:

-------如果这里没有任何信息,不是真没有,是我们懒!请复制书名上amazon搜索书籍信息。-------

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. Includes companion files with code, object models, figures, and more.

Features

  • Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh
  • Adds new chapters on simulating water, stereoscopy, and ray tracing
  • Includes companion files with code, object models, figures, and more (also available for downloading with Amazon order number by writing to the publisher)
  • Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
  • Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
  • Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
  • Explains how to optimize code for tools such as the Nvidia Nsight debugger

Brief Table of Contents
1: Getting Started.
2: The OpenGL Graphics Pipeline.
3: Mathematical Foundations.
4: Managing 3D Graphics Data.
5: Texture Mapping.
6: 3D Models.
7: Lighting.
8: Shadows.
9: Sky and Backgrounds.
10: Enhancing Surface Detail.
11: Parametric Surfaces.
12: Tessellation.
13: Geometry Shaders.
14: Other Techniques.
15: Simulating Water.
16: Ray Tracing.
17: Stereoscopy.
Appendix A: Installation and Setup for Windows (PC).
Appendix B: Installation and Setup for Macintosh.
Appendix C: Using the Nsight Graphics Debugger. Index.

Companion Files
(also available for downloading with Amazon order number by writing to the publisher)

  • The source code for every program in the book, organized by chapter
  • The OBJ models used in the examples, and the various texture files
  • Cubemaps and skydomes for generating environments
  • Height maps and normal maps for achieving realistic detail
  • High resolution copies of all of the book’s figures

About the Authors
V. Scott Gordon and John Clevenger are both computer science professors at California State University, Sacramento.


暂无评价
暂时没有数据

交易规则

免责声明


1、本站所有分享材料(数据、资料)均为网友上传,如有侵犯您的任何权利,请您第一时间通过微信(zbook8_com) 、QQ(316821785)、 电话(13111111111)联系本站,本站将在24小时内回复您的诉求!谢谢!
2、本站所有商品,除特殊说明外,均为(电子版)Ebook,请购买分享内容前请务必注意。特殊商品有说明实物的,按照说明为准。

发货方式


1、自动:在上方保障服务中标有自动发货的宝贝,拍下后,将会自动收到来自卖家的宝贝获取(下载)链接   [个人中心->我的订单->点击订单 查看详情];
2、手动:未标有自动发货的的宝贝,拍下后,通过QQ或订单中的电话联系对方。

退款说明


1、描述:书籍描述(含标题)与实际不一致的(例:描述PDF,实际为epub、缺页少页、版本不符等);
2、链接:部分图书会给出链接,直接链接到官网或者其他站点,以便于提示,如与给出不符等;
3、发货:手动发货书籍,在卖家未发货前,已申请退款的;
4、其他:如质量方面的硬性常规问题等。
注:经核实符合上述任一,均支持退款,但卖家予以积极解决问题则除外。交易中的商品,卖家无法对描述进行修改!

注意事项


1、在未购买下前,双方在QQ上所商定的内容,亦可成为纠纷评判依据(商定与描述冲突时,商定为准);
2、在宝贝同时有网站演示与图片演示,且站演与图演不一致时,默认按图演作为纠纷评判依据(特别声明或有商定除外);
3、在没有"无任何正当退款依据"的前提下,写有"一旦售出,概不支持退款"等类似的声明,视为无效声明;
4、虽然交易产生纠纷的几率很小,但请尽量保留如聊天记录这样的重要信息,以防产生纠纷时便于网站工作人员介入快速处理。