This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Chapter 1. Overview of Materials in Cycles
Chapter 2. Managing Cycles Materials
Chapter 3. Creating Natural Materials in Cycles
Chapter 4. Creating Man-made Materials in Cycles
Chapter 5. Creating Complex Natural Materials in Cycles
Chapter 6. Creating More Complex Man-made Materials
Chapter 7. Subsurface Scattering in Cycles
Chapter 8. Creating Organic Materials
Chapter 9. Special Materials