A practical guide on how to prepare, animate, and render 3D models in Blender for real-world markets
Key Features
Description
Learning how to create in 3D is a daunting and lengthy process, no matter which software is used. If you are a beginner or an aspiring 3D creator who wants to get familiar with the vast capabilities of Blender 3D, then this book is for you.
Beginning with an overview of Blender’s capabilities and immediately launching into the installation and navigation of Blender’s interface, this book will help you become comfortable with thinking and working in the 3D space. Next, core concepts are de-mystified, clarifying the difference between polygonal modeling and sculpting, and when to choose one approach over the other. Once you are comfortable with creating 3D models, this book will teach you how to create and manipulate 3D objects, scenes, and experiences.
By the end of the book, you will be prepared to begin fulfilling creative work making products that are in high demand in the vast, lucrative market of 3D.
What you will learn
Who this book is for
This book is for beginners and experienced 3D professionals who want to use Blender 3D for modeling, animating, and rendering their models.