In this follow-up to Ray Tracing in One Weekend, Peter Shirley leads you through the details of taking your ray tracer to the next level. This includes surface and solid textures, volumes such as fog and smoke, Perlin noise, bounding volume hierarchies, and instancing. By the end of this small book, you’ll have a serious ray tracing system.
Chapter 0: Overview
Chapter 1: Motion Blur
Chapter 2: Bounding Volume Hierarchies
Chapter 3 Solid Textures
Chapter 4 Perlin Noise
Chapter 5: Image Texture Mapping
Chapter 6 Rectangles and Lights
Chapter 7 Instances
Chapter 8 Volumes
Chapter 9: A Scene Testing All New Features