[FOX-Ebook]Game Development Patterns with Unity 2021, 2nd Edition

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Discover practical design propositions to resolve game programming challenges in Unity

Key Features

  • Get an overview of Unity engine architecture and coding model
  • Refactor the real code of a fully playable game prototype with design patterns
  • Build a complete racing game using software design patterns and understand how to implement them in Unity

Book Description

Unity has a particular coding model and architecture that requires knowledge of common software design patterns. This means that to be able to optimally code a game in Unity in the same way you do in other engines, you’ll have to adapt to programming techniques including design patterns.

This second edition is redesigned to update all the code examples present in each chapter to make it easier to understand the process of building a complete game. This approach will help you refactor your codebase by using a specific list of design patterns. Some of the notable additions to the book include chapters on game design document (GDD), object-oriented programming (OOP) techniques, and code optimization with Entity Component System (ECS).

The book starts by explaining Unity engine’s architecture and demonstrates its application in designing games and making better technical decisions. Throughout the book, you’ll build a complete game project, Super Ultra Turbo, and a racing game. You’ll also discover tried-and-tested software patterns with Unity using C#. Finally, the book will help you to identify bad designs to help you avoid unexpected negative impact on your game project.

By the end of this Unity book, you’ll have developed the skills you need to build exciting games with Unity using industry-standard development patterns.

What you will learn

  • Structure your Unity code using industry-standard development patterns to make it look professional
  • Identify the right patterns for implementing specific game mechanics or features
  • Discover anti-patterns to avoid making common bad design choices
  • Review practical OOP techniques and learn how they’re used in the context of a Unity project
  • Optimize your code using Unity’s ECS
  • Analyze the current state of your codebase and plan a refactoring process

Who This Book Is For

This book is for intermediate-level Unity game developers who are looking to figure out industry standards in building Unity games. The book assumes knowledge of the game engine and programming in the C# language. This book won’t be suitable for you if you’re only just starting your journey toward becoming a professional game programmer.


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