This book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.
Chapter 1: Setting Up and Configuring an Android Platform
Chapter 2: Accessing Android Functionality
Chapter 3: High-end Graphics for Android Devices
Chapter 4: Animation, Audio, Physics, and Particle Systems in Unity 5
Chapter 5: Asset Bundles in Unity 5 Pro
Chapter 6: Optimization and Transformation Techniques
Chapter 7: Troubleshooting and Best Practices