If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools.
Chapter 1: Building the Foundation
Chapter 2: Your Point of View
Chapter 3: A Matter of Character
Chapter 4: Control Freak
Chapter 5: Hit and Run
Chapter 6: Polishing the Silver
Chapter 7: Audio Adrenaline
Chapter 8: Expanding Your Horizons
Chapter 9: Super Models
Chapter 10: Expanding Space
Chapter 11: Heads Up
Chapter 12: Conquer the Universe