- ISBN-10: 0990582906
- ISBN-13: 9780990582908
- Author: Robert Nystrom
- Language: English
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You’ll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.