A complete guide to creating usable, realistic game characters with two powerful tools
Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
Whether you’re interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
Chapter 1: Basic Game Art Concepts
Chapter 2: Blender Basics for Game Characters
Chapter 3: Modeling the Character
Chapter 4: Prepping for Zombie Details with UV Unwrapping
Chapter 5: Sculpting for Normal Maps
Chapter 6: Digital Painting Color Maps
Chapter 7: Rigging for Realistic Movement
Chapter 8: Animating the Zombie
Chapter 9: Unity Engine Basics
Chapter 10: Implementing Your Zombie in a Unity Game