[FOX-Ebook]Farming Simulator Modding For Dummies

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Learn the basics of 3D modeling for the popular Farming Simulator game

Do you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, you’ll get up and running on everything you need to master 3D modeling and simulation—and have fun while doing it! Inside, you’ll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more.

There’s no denying that Farming Simulator players love modding—and now there’s a trusted, friendly resource to help you take your modding skills to the next level and get even more out of your game. Written in plain English and packed with tons of step-by-step explanations, Farming Simulator Modding For Dummies is a great way to learn the ropes of 3D modeling with the tools available to you in the game. In no time, you’ll be wowing your fellow gamesters—and yourself—with custom, kick-butt mods. So what are you waiting for?

  • Includes an easy-to-follow introduction to using the GIANTS 3D modeling tools
  • Explains how to export models to Blender, Maya, 3DS Max, or FBX
  • Provides tips for using the correct image format for textures
  • Details how to use Photoshop and Audacity to create custom mods for Farming Simulator

Whether you’re one of the legions of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and animation, you’ll find everything you need in this handy guide.

Table of Contents

Part I: Getting Started with Farming Simulator Modding
Chapter 1: Introducing GIANTS Editor
Chapter 2: Creating Map Mods
Chapter 3: Editing Surface Details in Maps
Chapter 4: Using the Material Panel
Chapter 5: Playing with Particles

Part II: Creating Custom 3D Mods
Chapter 6: Setting Up a Basic modDesc.xml
Chapter 7: Making a New 3D Mod
Chapter 8: Exporting Your Mod for GIANTS Editor

Part III: Enhancing Your Mods
Chapter 9: Adding Texture to Your Mod
Chapter 10: Working with Sounds

Part IV: Customizing Mod Behaviors
Chapter 11: Tweaking Vehicle XML
Chapter 12: Defining New Objects and Behaviors with Lua
Chapter 13: Getting Out Your Mod

Part V: The Part of Tens
Chapter 14: Ten Powerful Tips When Creating Mods
Chapter 15: Ten Valuable Community Resources

Appendix: Error and Warning Message Reference


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