Program your own Raspberry Pi projects
Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot.
Chapter 1 Introduction
Chapter 2 Getting Started
Chapter 3 Python Basics
Chapter 4 Strings, Lists, and Dictionaries
Chapter 5 Modules, Classes, and Methods
Chapter 6 Files and the Internet
Chapter 7 Graphical User Interfaces
Chapter 8 Games Programming
Chapter 9 Interfacing Hardware
Chapter 10 Prototyping Project (Clock)
Chapter 11 The RaspiRobot
Chapter 12 What Next Index