This book is aimed at game artists who are interested in designing levels in Unity with no past programming experience. It does not assume detailed knowledge of similar game platforms.
Chapter 1. Meet Unity
Chapter 2. Importing and Configuring Props
Chapter 3. Shaping Landscape
Chapter 4. Dealing with Basic Animations
Chapter 5. Invite Your Characters to Unity
Chapter 6. Using Mecanim for Advanced Animations
Chapter 7. Lighting Up the World
Chapter 8. Bringing the Sound
Chapter 9. Exploring the Particle System
Chapter 10. Final Editing and Build